This is the place in Nevesk where Lilith's effect on the residents of D2R Items Sanctuary is displayed. There's far more to her story than just being evil, which positions her as an interesting adversary when contrasted with other Great Evils from previous Diablo titles. While her ultimate goal may not be apparent at first but her presence is recognized and is deliberately so by the development team.
"By having you unravel the story of what's going on, her impact on the world, and you'll get to learn about her motivations," said game director Joe Shely. "You are able to see what she's trying for and you'll feel more connected to her . maybe even a vagueness there that you're thinking, watch Star Wars and go like perhaps Vader was right. The idea of getting to spend more time those who are the big bad ensures that it's an incredibly satisfying ending as you go through the narrative, when you're through it."
Diablo 4 doesn't stray from the hack-and-slash action the series is known for, but movement feels more fluid and active due to the evade move. Introduced within Diablo 3, the evade button feels more integrated into the sequel. Certain enemies transmit their attacks to the player that allow players to fly away in the face of. The developers claim that as players progress, more possibilities to avoid like being able to do multiple dodges at once, are able to be deactivated.
The skill tree that is available in Diablo 4 has also evolved. For someone who has played all the Diablo games, this took a bit of getting used to. The available options give players freedom to customize for specific game styles, but don't leave newbies feeling confused. As a Barbarian I could concentrate on dual-wielding weapons that allow for faster attacks that deal more bleed damage or go with two-handed slashing weapons in order to perform an attack that spins to let me carve through huge groups of enemies. The tree appeared to be a buffet of attacks, but there was a logic for it all, as it was in previous diablo II resurrected items games.